PLATFORM ACQUISITION COMPLETE
GENERALS IS NOW DEPLOYED.
SCENE 02 // TAKE CONTROL
FIELD
HARDWARE.
The console is not a product shot. It is the navigation instrument. Move the pointer or drag across the device to inspect it; scroll advances the deployment sequence.
SCENE 03 // DISPLAY TRANSIT
ENTER
THE SCREEN.
PHYSICAL DEVICE → OLED → SOFTWARE WORLD
SCENE 04 // THE IMPOSSIBLE PORT
A PC RTS. ON A HANDHELD.
SCENE 05 // COMMAND INTERFACE
PC INPUT.
FIELD CONTROL.
The port routes handheld input back through the original mouse/keyboard path instead of bypassing the RTS interaction model.
SCENE 06 // PORT ENGINEERING
HOW DO YOU PUT
A 2003 PC RTS
INSIDE THIS?
SCENE 07 // PERFORMANCE
MEASURE
WHAT EXISTS.
Awaiting verified field telemetry.
SCENE 08 // TRANSFER LINE
DESKTOP
TO FIELD.
- 2003PC RTSZero Hour / SAGE
- PORTCOMPATIBILITYinput + graphics adaptation
- ARM64HORIZONnative Switch target
- FIELDNINTENDO SWITCHhandheld deployment
SCENE 09 // BATTLEFIELD
TACTICAL
SURFACE.
The map is content navigation: select a target to retask the realtime scene and inspect a different part of the port story.
SCENE 10 // GAMEPLAY ARCHIVE
FIELD
INDEX.
Archive navigation currently drives the generated representative screen texture. Drop user-owned captures into public/media/ later to replace it without changing the experience architecture.
SCENE 11 // CURRENT STATUS
PORT
STATUS.
Verified states are separated from untested states. A successful build is not presented as proof of every campaign, multiplayer path or long-duration condition.
FIELD PACKAGE READY
THE BATTLE
DOESN'T END
AT THE DESKTOP.
Public BYO package: original EA game assets are not included.